Kinect – and the HBDI

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Before Microsoft could develop “Kinect Adventures,” the game that ships with Kinect for Xbox 360, it had to get innovative with its design process. For that, Microsoft Game Studios and the Good Science Studio team turned to Herrmann International’s Whole Brain® Thinking approach to assemble the right team, generate the best ideas and develop a product that would appeal to everyone, not just the traditional gamer audience.

“Microsoft’s goal was to create the Kinect pack-in title with broad appeal and something for everyone,” says Ann Herrmann-Nehdi, CEO of Herrmann International. “And in that way, it’s fitting that ‘Kinect Adventures’ is the first time a Whole Brain® framework and Herrmann Brain Dominance Instrument® (HBDI®) data has been applied to the product development process from start to finish.”

“Based on the research, we know that innovative design requires a Whole Brain® process and team,” Herrmann-Nehdi says. “We also know that we live in a Whole Brained world. So if you want to appeal to a broad audience, you have to first understand how different people think.”

Shannon Loftis, head of the Good Science Studio, brought in Herrmann International consultants to work with the team as soon as the project began. To ensure all thinking styles were represented as they staffed up to meet development needs, the team was structured based on the results of the 120-question HBDI® assessment, which evaluates and describes the degree of preference individuals have for thinking in each of the four brain quadrants, as depicted by the Herrmann Whole Brain® Model.

The Whole Brain® Model also served as a filter for evaluating every aspect of the game as it was being developed. During the consumer testing phase, the team used criteria based on the each of the thinking styles (analytical, organized, interpersonal and strategic) to make sure the activities and game elements would have broad appeal.

“Our research has shown that you can use clues to diagnose the thinking styles of potential customers and then identify product features and benefits that will appeal to different preferences,” Herrmann-Nehdi says. “The development of ‘Kinect Adventures’ is a great example because they took this approach and used it to produce something that really is for everyone.”

Microsoft Game Studios believes that from the way “Kinect Adventures” was designed to the features it showcases, the Whole Brain® Thinking approach helped them create entertainment for a Whole Brained consumer base, just as intended.

Herrmann International is the originator of Whole Brain® Technology and the Herrmann Brain Dominance Instrument® (HBDI®). Founded in 1981 on research into how thinking preferences can affect performance, the company develops Whole Brain® products and solutions that help organizations better understand and engage internal and external customers, get more from their collective intelligence, and achieve a significant competitive advantage.

With Whole Brain® Thinking and the HBDI® – the highly validated assessment tool used by nine out of 10 of the Fortune 100 – clients gain a proven, practical method of harnessing the brainpower of the entire organization to improve productivity, creativity, teamwork, sales and other business results. Clients include American Express, BMW, Cisco, GE, IBM, Johnson & Johnson, Microsoft, Procter & Gamble, Shell Oil, US Navy and Wharton School of Business. More information: http://www.hbdi.com. You can also find out more about it at our website

NJA

Robert Genn is a highly successful visual artist who has written a twice weekly newsletter for many years. Recently when he was painting on Moraine Lake in the Rockies, some American visitors noticed him and remarked that his style was very like the celebrated artist Robert Genn. Had he ever heard of him? Yes, he thought he had and actually thought he might still be alive.

But today in response to a visual artist who complained about her addiction to internet images, he offers some advice for artists of life as well as other media:

“It’s all about procrastination. Hanging out at a cabaret or hanging on to a computer, artists will do anything to avoid going to their room and going to work. Fear of failure and fear of success are just two of the issues that lead to escapism. With the quality and variety on the Internet, today’s painters face a hazard like never before.

Net Junkies are the new alcoholics. Artists who allow the Internet to take them where it will, throw in the towel of creative individualism. Too much non-directed exposure to the work of others humbles, discourages, and sullies our own best efforts. The result, if you stay at it long enough, can be rudderless dilettantism. But there’s help. It’s called NJA.

Net Junkies Anonymous knows that artists procrastinate in the name of research. They get hooked. The solution is to make research a process-driven activity. It starts with the easel station. Attend to your easel before you go near your machine. As you think of your needs, put notes beside your easel. Let your work tell you what you need to study. When the time is appropriate, take your list to the machine. Be efficient and cagey. The Internet is a great slave but also a cunning master. You have to go there on your own terms.”

And yes, of course I allow Robert’s regular communications to enter my world. But it is very rare when they are not worthwhile. You can catch him at the Painters Keys or on Facebook.

Back from holidays – and starting to take one

So how did we do? Well there was wi-fi access for the phone but none for the computer, which apparently was never set up for it. Whether it is age or setup I didn’t know or care. A trip to the bank solved a bill paying issue and e-mail arrived by phone. Most of it wasn’t very exciting.

But there were compensations. there was time to read my entire website and tweak it a bit. There was time to read the only e-book on the laptop, Robert Fritz‘s Your Life as Art and realize again how good it is. My granddaughter and I had almost daily painting sessions. She produced several water-scapes to my three or four and one highly dramatic volcano, along with numerous drawings of her favorite things in the whole world, – horses. We took in the Goderich ON Celtic Festival and heard lots of good performers and groups, – the unbelievable Gareth Pearson from Wales who can make one guitar sound like a substantial ensemble and has incredible self parody to accompany some masterful playing, and Quebec’s DeTemps Antan and Newfoundland’s The Once among the favorites.

Back home, the multitasking starts almost immediately. While reading e-mail, the phone rings. Incoming news rates entering an appointment in the Blackberry. I’m not joined at the hip to Ipods or Ipads – yet. A short pause suggests playing a computer game while I wait for someone with an appointment to arrive. Technology is starting to control me again.

So I am turning everything off for a bit. There are a couple of projects that require some major thought. I’ll take a walk in the nearby ravine. I’ll do some personal writing that I have promised myself to do that is getting swamped by all this stuff. I’ll practice the penny whistle that I bought at the music festival. And I’ll produce a watercolour. These can’t be done by multitasking – and they are creative pursuits as opposed to entertainment. There are still two key meetings toward the end of the day. But the brain needs some focus and these alternatives are ways of letting some different neurons come out to play.